Global Cloud Gaming Market Outlook to 2027 –

Dublin, Aug. 23, 2022 (GLOBE NEWSWIRE) — The report “Cloud Gaming Market Size, Trend, Forecast, Competitive Analysis, and Growth Opportunity: 2022-2027” has been added to from ResearchAndMarkets.com offer.

Cloud gaming refers to the process of playing video games on servers located remotely in data centers. It requires a high-speed, stable and low-latency internet connection to stream the game on the cloud gaming platform; there is no need to download or install games on any device.

Games can be played using a controller in various devices, such as a smart TV or game console, which transmits data to the server, as input. The output information is projected onto the display module by the server. This in turn provides critical information to the data center and the game is rendered and played on a remote server with local interaction on the devices. It gives gamers the benefits of playing any game, anytime, on any device.

It also served as a source of socializing and entertainment at the time of the pandemic. Cloud gaming platforms are in high demand as they provide better gaming experience and reach a large number of gamers in the new normal (post-pandemic).

The long-term outlook for the market looks favorable, with ample growth opportunities across all regions. Additionally, the continued shift from consoles to cloud-based games will continue to create plenty of growth opportunities for market players. Overall, the cloud gaming market is expected to grow at an impressive CAGR of 29.1% over the forecast period to reach a value of US$10.5 billion in 2027.

Sector analysis

On the basis of streaming type, the market is split into video streaming and file streaming. Video streaming will likely remain the biggest demand driver for cloud gaming platforms for the foreseeable future. The main factors driving the dominance of the segment are on-demand streaming requirements as well as the ability to be effective for shorter playtimes. Additionally, a paradigm shift from console and disc-based gaming to cloud gaming guarantees massive demand for cloud gaming platforms in the coming years.

Based on device type, the market is segmented into PCs & Laptops, Smartphones, Smart TVs, and Game Consoles. Smart TVs remain at the heart of all major market players serving the cloud gaming industry. A smart TV provides better gaming experience to its gamers with features like 4K display and better feasibility in using cloud gaming platforms using a controller. Partnering with smart TV manufacturers, OTT vendors, and set-top box vendors to reach large numbers of cloud gaming users is likely to provide market players with huge potential for growth. It is also expected that Smart TV will remain the most preferred type of device in the cloud gaming market for the foreseeable future.

Based on genre type, the market is segmented into puzzles & social games, adventure & sports, and arcade. Among these types of genres, puzzles and social games are the most played category on cloud gaming platforms because gamers choose to play these games with their friends in order to socialize with them, which implies that the market for puzzles and social games is on the rise. Also, understanding the game takes less time in this category.

Based on gamer type, the market is segmented into casual gamers and hardcore gamers. Among these types of gamers, casual gamers dominate the market, while hardcore gamers continue to prefer console games. Casual gamers prefer cloud gaming because it is more profitable.

In terms of regions, Asia-Pacific is expected to remain the largest cloud gaming market during the forecast period. Also, the region is expected to experience healthy market growth in the coming years. Japan, India and Southeast Asia are the favorite destinations for game companies to expand in Asia.

The market leader, Sony Corporation, has expansion plans in the region. Already existing 5G infrastructure in countries like Malaysia and Thailand is creating healthy demand for the cloud gaming market. The partnership between Blacknut and Celcom telecommunications, Tencent to launch its cloud gaming platform in Southeast Asian countries, and the development of 5G infrastructure in major Asian economies such as India and China are expected to generate huge demand for cloud gaming in the region.

Key players

The cloud gaming market is gradually consolidating with large companies undertaking mergers and acquisitions to rapidly gain leadership position and exploit the growing opportunities in this growing market. For example, Sony Corporation, one of the leading cloud gaming providers in all regions, acquired Bungie. After the acquisition, Sony Corporation took a step ahead of the market with the added capabilities and expansion of its game titles. However, the market entry of several new players is likely to make the business environment difficult for the major players.

The cloud gaming industry supply chain includes cloud computing vendors, game developers, cloud gaming vendors, telecommunications partners, and end users. Major players are striving to integrate vertically to gain a competitive edge in the market.

Here are some of the major players in the cloud gaming market:

  • Sony Company
  • Nvidia Corporation
  • Microsoft Corporation
  • Amazon Inc.
  • Ubitus KK
  • Report Features

Main topics covered:

1. Summary

2. Environmental Analysis of Mechanical Anchors Market
2.1. Supply chain analysis
2.2. PEST analysis
2.3. Industry Life Cycle Analysis
2.4. Key trends
2.5. Market factors
2.6. Market challenges

3. Mechanical Anchors Market – The Impact Assessment of COVID-19
3.1. Mechanical Anchors Market Trend and Forecast (USD Million)
3.2. Pre-COVID vs Post-COVID Market Assessment
3.3. Analysis of market scenarios: pessimistic, most probable and optimistic scenarios
3.4. Loss of real GDP vs loss of mechanical anchors (2019-2024)

4. Mechanical Anchors Market Assessment (2016-2027)
4.1. Analysis by product type
4.1.1. Expansion Anchor: Regional Trends and Forecasts (USD Million)
4.1.2. Screw anchor: regional trends and forecasts (in millions of US dollars)
4.1.3. Undercut Anchor: Regional Trend and Forecast (USD Million)
4.1.4. Other: regional trends and forecasts (USD million)
4.2. Substrate type analysis
4.2.1. Concrete: regional trends and forecasts (USD million)
4.2.2. Masonry: regional trends and forecasts (millions USD)
4.2.3. Natural stone: regional trends and forecasts (USD million)
4.2.4. Other: regional trends and forecasts (USD million)
4.3. End User Type Analysis
4.3.1. Infrastructure: regional trends and forecasts (millions USD)
4.3.2. Commercial: regional trends and forecasts (millions USD)
4.3.3. Residential: regional trends and forecasts (millions USD)
4.3.4. Industrial: regional trend and forecast (millions of US dollars)
4.4. Regional analysis
4.4.1. North America Mechanical Anchors Market: Country Analysis
4.4.1.1. T&F of U.S. Mechanical Anchors Market (USD Million)
4.4.1.2. T&F of Canada Mechanical Anchors Market (USD Million)
4.4.2. European Mechanical Anchors Market: Country Analysis
4.4.2.1. German Mechanical Anchor Market T&F (USD Million)
4.4.2.2. T&F of the French mechanical anchor market (in millions of dollars)
4.4.2.3. T&F of UK Mechanical Anchor Market (USD Million)
4.4.2.4. T&F of Spanish Mechanical Anchors Market (USD Million)
4.4.2.5. T&F of Russian Mechanical Anchor Market (USD Million)
4.4.2.6. T&F of RoE Mechanical Anchors Market (USD Million)
4.4.3. Asia Pacific Mechanical Anchor Market: Country Analysis
4.4.3.1. T&F of China Mechanical Anchor Market (USD Million)
4.4.3.2. T&F of Japanese Mechanical Anchor Market (USD Million)
4.4.3.3. T&F of Indian Mechanical Anchors Market (USD Million)
4.4.3.4. T&F of RoAP Mechanical Anchors Market (USD Million)
4.4.4. Rest of the World (RoW) Mechanical Anchor Market: Country Analysis
4.4.4.1. T&F of Brazil Mechanical Anchors Market (USD Million)
4.4.4.2. T&F of Saudi Mechanical Anchors Market (USD Million)
4.4.4.3. Other T&F Mechanical Anchors Market (Million US$)

5. Competitive Analysis
5.1.1. Level of market consolidation
5.1.2. Competitive landscape
5.1.3. Market share analysis
5.1.4. Product portfolio analysis
5.1.5. Geographical presence
5.1.6. New product launches
5.1.7. strategic alliances
5.1.8. Porter’s Five Forces Analysis

6. Strategic Growth Opportunities
6.1. Market attractiveness analysis
6.1.1. Market attractiveness by product type
6.1.2. Market attractiveness by type of substrate
6.1.3. Market attractiveness by type of end user
6.1.4. Market attractiveness by region
6.1.5. Market attractiveness by country
6.2. Emerging trends
6.3. Strategic implications
6.4. Key Success Factors (FCS)

7. Company Profile of Major Players (Listed Alphabetically)
7.1. DEWALT Inc.
7.2. EJOT Holding GmbH & Co. KG.
7.3. Fisher Group
7.4. Halfen GmbH
7.5. Hilti Company
7.6. Illinois Tool Works Inc.
7.7. SANKO TECHNO Co.Ltd.
7.8. Simpson Strong-Tie Company Inc.
7.9. Rawlplug SA
7.10. Würth Group

8. Appendix

For more information about this report visit https://www.researchandmarkets.com/r/qr3jjx


        

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