Sony company – Sony CP http://sony-cp.com/ Wed, 12 Jan 2022 00:51:20 +0000 en-US hourly 1 https://wordpress.org/?v=5.8 https://sony-cp.com/wp-content/uploads/2021/06/icon-2021-06-29T124317.391-150x150.png Sony company – Sony CP http://sony-cp.com/ 32 32 Micro LED Display Market Expected To Reach US $ 24,307.4 https://sony-cp.com/micro-led-display-market-expected-to-reach-us-24307-4/ Wed, 12 Jan 2022 00:30:00 +0000 https://sony-cp.com/micro-led-display-market-expected-to-reach-us-24307-4/ New York, United States, January 12, 2022 (GLOBE NEWSWIRE) – Market Snapshot: According to a comprehensive research report from Market Research Future (MRFR), “Micro-LED Display Market information by panel size, vertical, application and region – forecast to 2027The market size will reach $ 24,307.4 million, with a compound annual growth rate of 82.1% by 2027. […]]]>

New York, United States, January 12, 2022 (GLOBE NEWSWIRE) – Market Snapshot:
According to a comprehensive research report from Market Research Future (MRFR), “Micro-LED Display Market information by panel size, vertical, application and region – forecast to 2027The market size will reach $ 24,307.4 million, with a compound annual growth rate of 82.1% by 2027.

Market scope:
The global micro-LED display market is experiencing rapid traction. The rapid shift from quantum dot LEDs to micro LEDs and OLEDs describes the growing market landscape. Micro-LED displays are in huge demand due to their high energy efficiency and quality imaging qualities.

The Major Key Players in the Covered Micro LED Display Market are:

  • X-Celeprint (Ireland)
  • LG Electronics Inc (South Korea)
  • Epistar Corporation (Taiwan)
  • Elux Inc. (United States)
  • Nanosys Inc. (United States)
  • JBD (Shanghai)
  • Sony Corporation (Japan)
  • Aledia (France)
  • Samsung Electronics (South Korea)
  • PlayNitride Inc. (Taiwan)
  • Plessey (Devon)

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USP market exclusively encompassed:
Market factors
The major factors that boost the market demand include the increasing adoption of micro-LED display technology due to its dynamic displays with low power consumption and use in various applications. In addition, the growing demand for micro LED displays in smartphones, computer monitors, tablets and televisions is driving the growth of the market.

The increasing adoption and demand for energy efficient display solutions and improved display technologies offers significant market opportunities. In addition, the growing demand for head-up displays in the automotive industry to improve the consumer experience and ensure safety is acting as a major growth engine.

Increased investment in R&D and adoption of micro-LED displays in telecommunications, commerce, healthcare and defense sectors would increase market share. Despite lucrative growth opportunities, the micro LED display industry faces underlying challenges, such as technological complexities, which are significant headwinds for the market rise.

Moreover, the high costs and compatibility issues associated with installation are significant challenges which are slowing the market growth. The high initial investments required for technological developments, changing consumer preferences and manufacturing techniques are key factors that pose major challenges. Moreover, the low rate of adoption of the technology is a key factor hampering the growth of the market.

Nonetheless, large deployments of micro-LED displays in smartphones, PC monitors, tablets and TVs would support market growth throughout the evaluation period. In addition, the strong adoption of micro-LED screens in mobiles and smartphones would promote the growth of the market.

Browse the in-depth market research report (100 pages) on Micro LED Displays Market:
https://www.marketresearchfuture.com/reports/micro-led-display-market-6973

Market segmentation covered by research:
The market report is segmented into panel size, applications, verticals, and regions. Among these, the panel size segment is divided into micro displays, small and medium size panels, and large panels. Further, the application segment is divided into smartphones and tablets, NTE devices, TVs, monitors and laptops, digital signage, smart watches, head-up displays and others.

The vertical segment is divided into consumer electronics, entertainment and advertising, automotive, aerospace and defense, and others. The regional segment is sub-segmented into Asia-Pacific, Americas, Europe and Rest of the World.

Regional analysis
The Asia-Pacific region dominates the global micro-LED display market. In 2020, the region accounted for the largest market share of 34.4%. The increasing penetration of connected mobile devices increases the need for LED displays directly. Besides, the growing demand for automotive HUD in this region and the gradual strengthening of the economy in India, China and countries in Southeast Asia are increasing the market value.

In addition, the major display manufacturers are moving their bases to the rapidly developing countries in the region, which is giving a huge boost to the market share of micro-LED displays. The advancement in automotive and display technologies, along with the growing number of OEM and aftermarket companies, justifies the size of the market. In addition, the growing demand for automotive HUD in the mid-range car segment and improving socio-economic conditions create significant market opportunities.

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Impact of COVID-19 on the Global Micro-LED Display Market
The recent COVID-19 pandemic has severely affected the micro-LED display industry. Logistics issues brought on by the pandemic posed major challenges, such as obtaining raw components and attracting manpower from quarantine and delivering end products to market. On the other hand, foreclosure and working from home have increased sales of various consumer electronics devices, such as computers, laptops, and televisions.
As a result, the micro LED display market is gradually preparing and witnessing various product launches. The market is expected to recover and grow exponentially in 2021 and beyond.

Competitive analysis
The market for micro-LED screens appears very competitive due to the presence of several leading players. Industry players seek integration opportunities across the extended value chain to gain greater momentum, focusing on the expansion of their production facilities, R&D investments and M&A activities .

For example, recently on December 9, 2021 Questex, the preeminent event and digital platform for the digital signage industry, announced Sony Electronics’ participation in Digital Signage Experience (DSE) as a sponsor. main for 2022. Sony offers professional displays, large-scale micro-LED displays, video walls and all-in-one solutions with software.

The updated event plans to showcase innovations and technological solutions from leading manufacturers in the market, providing educational training experiences and networking opportunities to attendees. Sony Electronics is reportedly the main sponsor of the DSE show, which will take place March 22-24, 2022 at the Las Vegas Convention Center.

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Sony just unveiled the world’s first 4K QD-OLED TV at CES 2022 – Robb Report https://sony-cp.com/sony-just-unveiled-the-worlds-first-4k-qd-oled-tv-at-ces-2022-robb-report/ Sun, 09 Jan 2022 21:56:15 +0000 https://sony-cp.com/sony-just-unveiled-the-worlds-first-4k-qd-oled-tv-at-ces-2022-robb-report/ Two of the world’s best-known electronics brands team up and the result is a world first: a QD-OLED TV screen. Sony’s new Bravia XR A95K 4K TV panel is made by none other than Samsung Display. The display is unique in that it uses three layers of blue OLED material for each pixel, which the […]]]>

Two of the world’s best-known electronics brands team up and the result is a world first: a QD-OLED TV screen.

Sony’s new Bravia XR A95K 4K TV panel is made by none other than Samsung Display. The display is unique in that it uses three layers of blue OLED material for each pixel, which the brand claims offers a longer lifespan than traditional sets. Sony also claims that the TV’s quantum dot technology “increases color brightness by up to 200% compared to conventional televisions.”

The partnership is an intriguing twist for Sony, in particular. After all, the brand’s current OLED sets use panels from Samsung’s rival LG Display. LG panels typically use blue and yellow OLED compounds to create pixels of white light that pass through color filters to produce red, green, and blue sub-pixels. In contrast, QD-OLED technology emits blue light through quantum dots to convert some of the blue pixels to red and green without the need for a color filter. Thanks to this, the Bravia XR A95K, which will be available in 55 and 65 inches, should be able to emit greater light energy efficiency.

It was rumored that Samsung Electronics would announce a 4K QD-OLED TV at this year’s CES event, but that has yet to happen, leaving Sony in the spotlight. However, QD display panels were first announced in 2019 by Samsung Display. The technology is considered to be a combination of standard OLED and MicroLED displays sold exclusively by the manufacturer. Fortunately for Sony, the panels could be sold not only to Samsung but to other brands.

Notably, Sony will continue to use LG Display panels for a few of its other 2022 OLEDs. Two new versions to be manufactured by the company include Sony’s A90K and A80K screens. All future Sony OLEDs will support 4K 120Hz gaming, HDR auto tone mapping when connected to a PS5, and auto low latency mode.

Sony’s 2022 televisions from LG Display and Samsung Display are expected to start shipping to customers this spring. Check the website for more information.


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PSVR 2 won’t outperform Quest 2, and that’s okay https://sony-cp.com/psvr-2-wont-outperform-quest-2-and-thats-okay/ Fri, 07 Jan 2022 18:00:19 +0000 https://sony-cp.com/psvr-2-wont-outperform-quest-2-and-thats-okay/ If you were to ask me which new VR headset I was most looking forward to in 2022, the answer would easily be Sony’s PSVR 2. It won’t be the obvious answer for everyone. Along with the continued success of the Quest 2, Meta is launching a high-end standalone codename, Project Cambria, which promises to […]]]>

If you were to ask me which new VR headset I was most looking forward to in 2022, the answer would easily be Sony’s PSVR 2.

It won’t be the obvious answer for everyone. Along with the continued success of the Quest 2, Meta is launching a high-end standalone codename, Project Cambria, which promises to increase the fidelity of standalone VR and add flashy new features at a premium price tag. Apple, meanwhile, could take its first steps on the VR / AR hardware scene. The two tech giants are vying for a stake in the long-term future of space computing, and the so-called metaverse is sure to be the dominant VR narrative in 2022 (as detailed in Ian’s preview of the beginning of this week).

By comparison, PSVR 2’s seemingly singular focus (at this point) on delivering high-fidelity gaming experiences for the installed base of PS5 users may seem a bit narrow-minded. We also did a lot of this wire, which will attach the headset to your PS5. No one seems to fully agree on the importance of its presence, but the reality is that the PSVR 2 will come out in the face of wireless headsets that are increasingly used for fitness, socializing and productivity alongside the entertainment. Quest 2 is already starting to reach a wider audience beyond gaming, while PSVR 2 will make the mainstream PlayStation audience its top priority.

And it’s true that PSVR 2 also reintroduces many of those older Quest 2 hardware reservations and its defeated predecessor. In addition to the wire, it will need the already expensive PS5 ($ 399 / $ 499 depending on the model) to run. At the end of a holiday season in which the Oculus companion app rose to the top of the app store charts and developers reported record sales, it’s hard to imagine the PSVR 2 system. with the PS5 required to propel it really hard to Quest 2.

But you know what? It is more than good. PSVR 2 doesn’t have to beat Quest 2 to be considered a success. And, while its hardware carries inevitable weight, the helmet’s mission statement is vitally more immediate than any other helmet on the market today.

Managed expectations and hybrid play

Speaking to GQ, Sony Interactive Entertainment boss Jim Ryan offered a key insight into the company’s mindset for PSVR 2 when the headset was first announced last year. If you read UploadVR regularly, you’ve probably heard me say it once or twice:

“We believe in virtual reality and have been extremely happy with the results of the current PlayStation VR and believe we will do good business with our new virtual reality system for PlayStation 5. More importantly, we see it as something- beyond this next iteration which could really be really big and really important.

“A good deal”, to me, is a crucial understanding of the PSVR 2’s position in the market, as a peripheral of another device and therefore already limited on the number of units it can sell. PlayStation has a long history of selling peripherals and already has experience selling VR. These are big numbers in the context of the nascent VR market, but a fraction of the audience Sony is reaching with its larger platform.

And above all, it’s important that Sony understands this. This means the company has its expectations under control as it heads towards launch, and we’re less likely to see it ditch the device during its lifetime. What was not it’s likely that several AAA, VR-only games were released a year on the scale of God of War: Ragnarok or Spider-Man 2. But Sony seems to be settling on a best of both worlds approach; We’ve seen reports that the company is looking for hybrid VR experiences for its platform alongside state-of-the-art VR exclusives. It’s hard to justify spending tens or even hundreds of millions of dollars in VR development budgets when the install base isn’t there to recoup those costs. Logically, it’s a much smarter idea to supplement a handful of these efforts – alongside cross-platform VR games that will make most of their money on Quest – with existing, high-quality flat-panel games that won’t have no need to rewrite the first page to achieve in VR and will not depend solely on VR sales to be successful.

This was not easy to do on PS4, where the limited power of the console made it difficult to reproduce the flat screen experience in the headset. The games that do doing that makes notable concessions. Hitman 3 has massively reduced the size of its crowds, for example, and No Man’s Sky is somewhat fuzzy. But with the power of the PS5 – not to mention the focus rendering via eye tracking – it’s a much more viable prospect for PSVR 2. Granted, these aren’t perhaps the most powerful expressions of VR, but like Resident Evil 4 VR has already proven this by becoming Quest’s best-selling app to date, it’s an easy way to generate hype and sales while others prove native VR mechanics.

The second part of Ryan’s commentary also suggests that Sony knows what it will really take to really bring VR to the mainstream, and that these plans for a possible future device are also in the works. Honestly, I wouldn’t be surprised to learn that the new VR headset that the larger Sony Corp is hiring for is a standalone device that somehow ties into the PlayStation brand, but also establishes its own identity as Brand. It’s probably a distant prospect right now, however.

Attached to a console, but not to Meta

In the meantime, what PSVR 2 can is to wave the flag for premium virtual reality experiences as future formats continue to prove their worth. It promises to provide a destination for gamers who want higher loyalty than Quest offered, and to feature titles from beloved developers and franchises. More than anything, the PSVR 2 will be, for me, an instant gratification device. It might be wired, but the actual prospect of the PSVR 2 is distinctly – and in many ways refreshing – simpler than others aspire to. It’s a device far removed (but not necessarily free) from the courtroom dramas and privacy concerns that Meta and others have already brought to VR. There’s nothing to worry about Facebook account connectivity, and even with that requirement as Quest approaches, it’s a much bigger deal to some than this thread. And, most importantly, no PlayStation executive has used the word “metaverse” yet, although I admit it’s still in its infancy.

And, while Meta continues to reduce the visual fidelity of its own VR titles and offers compelling but unmistakably experimental excursions like manual tracking and mixed reality (features that may solidify its long-term dominance in the future of VR) PSVR 2 promises to do compelling VR basics very well. We’ve already had a glimpse of a Horizon game that feels like a generational leap from what was possible with PSVR 1, and the increased power of the PS5 will make such experiences possible without the stress of fine-tuning the settings of the game. PC and prioritize GPU performance. . And I can only imagine how much better controlled these experiments will also be by swapping out the old fossils that are the Move controllers for the hugely exciting PSVR 2 Sense devices.

Sony’s mission here is simple: to provide powerful immersion to an enthusiastic gaming audience. In an age where PC VR lacks clear direction and standalone VR can’t measure up visually, this is a compelling message.

So, while the Metaverse is being built and Apple battles Meta, I’ll be at Horizon (Sony’s, not Meta’s) enjoying the most beautiful, immersive VR we’ve ever had. view. The PSVR 2 might not be the headset that will lead the industry into the future, but it’s going to keep me busy until we get there.


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Spider-Man: Krafton Partners With Sony Pictures To Bring Spider-Man And Web-Slinger To The Game https://sony-cp.com/spider-man-krafton-partners-with-sony-pictures-to-bring-spider-man-and-web-slinger-to-the-game/ Thu, 06 Jan 2022 12:21:00 +0000 https://sony-cp.com/spider-man-krafton-partners-with-sony-pictures-to-bring-spider-man-and-web-slinger-to-the-game/ Krafton teased the Spider Man collaboration with PUBG Mobile and Battlegrounds Mobile for quite some time now. The company has now officially announced the promotional partnership with Sony Pictures and Spider-Man: No Way Home. The company has confirmed that Spider-Man: No Way Home will be part of BGMI with the next update to version 1.8 […]]]>

Krafton teased the Spider Man collaboration with PUBG Mobile and Battlegrounds Mobile for quite some time now. The company has now officially announced the promotional partnership with Sony Pictures and Spider-Man: No Way Home.
The company has confirmed that Spider-Man: No Way Home will be part of BGMI with the next update to version 1.8 of the game. will produce around mid-January.
As part of the collaboration, Krafton will be offering BGMI players collaboration skins that they can collect by completing in-game missions.
“This exciting collaboration will allow fans around the world to expand their engagement with their friendly neighborhood Spider-Man through BGMI’s cutting-edge gaming experience – while on the go with their cell phones,” said Jeffrey godsick, Executive Vice President of Global Partnerships and Brand Management and Head of Location Based Entertainment at Sony Pictures Entertainment.
More details on the Battlegrounds Mobile India x Spider-Man: Now Way Home promotional partnership will be revealed with the release of the version 1.8 update.
Based on previous leaks and rumors, the game will receive a Spider-Man costume as well as a web-slinger that will be available on the Erangel map.
For those who don’t know, Spider-Man: Now Way Home is the third film in Marvel’s Spider-Man series where for the first time Spider-Man’s true identity is revealed. Peter-Parker goes to Doctor Strange for help and to restore his secret. But, the spell breaks and opens the way to the multiverse, freeing all the villains from the other universes.


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Valued at $ 33.4 billion by 2026, headphones and headsets are expected to experience robust growth globally https://sony-cp.com/valued-at-33-4-billion-by-2026-headphones-and-headsets-are-expected-to-experience-robust-growth-globally/ Tue, 04 Jan 2022 16:45:00 +0000 https://sony-cp.com/valued-at-33-4-billion-by-2026-headphones-and-headsets-are-expected-to-experience-robust-growth-globally/ FACTS AT A GLANCEEditing: seven; Posted: december 2021Executive pool: 603Companies: 266 – Players covered include Alclair Audio, Inc .; Apple Inc .; Bose Corporation; Grado Laboratories; Harman International Industries, Incorporated; JVC Kenwood Company; Koninklijke Philips NV; Logitech International SA; Panasonic Corporation; Society of Pioneers; Plantronics, Inc .; Sennheiser Electronic GmbH & Co. KG; Shenzen Cannice […]]]>

FACTS AT A GLANCE
Editing: seven; Posted: december 2021
Executive pool: 603
Companies: 266 – Players covered include Alclair Audio, Inc .; Apple Inc .; Bose Corporation; Grado Laboratories; Harman International Industries, Incorporated; JVC Kenwood Company; Koninklijke Philips NV; Logitech International SA; Panasonic Corporation; Society of Pioneers; Plantronics, Inc .; Sennheiser Electronic GmbH & Co. KG; Shenzen Cannice Technology Co. Ltd .; Shure incorporated; Skullcandy, Inc .; Sony Corporation; Ultimate Ears, LLC; Zebronics India Pvt. Ltd and others.
Blanket: All major geographies and key segments
Segments: Product (headphones, headsets); Technology (wireless, wired); Application (Music and entertainment, Fitness / Sports, Games, Virtual reality, Other applications)
Geographies: World; United States; Canada; Japan; China; Europe (France; Germany; Italy; UK; Spain; Russia; and rest of Europe); Asia Pacific (Australia; India; South Korea; and rest of Asia Pacific); Latin America (Argentina; Brazil; Mexico; and rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and rest of Middle East); and Africa.

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ABSTRACT-

Global Headphones and Headphones Market to Reach 33.4 billion US dollars by 2026
Headphones and earphones are sound accessories designed to receive audio signals so that users can hear sound. Hearing aids are expected to gain in importance with the continuous advancements to incorporate new features along with their compelling merits. Headphones and earphones are currently available in wired or wireless options. Both also have an active noise cancellation feature, previously only available in closed-back on-ear headphones. Headsets and earphones have grown in popularity with the availability of inexpensive smartphones, MP players, streaming technology, and computers and are today some of the best devices used for listening to music. Headphones and earphones offer improved filtering for sound quality and are poised to benefit from continued efforts to further improve hearing quality for users. Various companies are incorporating better features and sensors to help these devices measure multiple parameters in real time, such as body temperature, heart rate, pulse oximetry, blood pressure, electroencephalogram, and ECG. These devices are believed to support biometric functions by using sound waves to acoustically identify a person.

Amid the COVID-19 Crisis, the Global Headphones and Headphones Market is estimated to be US $ 19.6 billion in 2020, is expected to reach a revised size of 33.4 billion US dollars by 2026, with a CAGR of 9.1% over the analysis period. Headphones, one of the segments analyzed in the report, is expected to grow at a CAGR of 10.7% to reach US $ 22.3 billion at the end of the analysis period. After a thorough analysis of the business implications of the pandemic and the induced economic crisis, the growth of the headphone segment is readjusted to a revised CAGR of 6.8% for the next 7 year period. This segment currently accounts for a 43.8% share of the global earphones and headphones market. Headphones and earphones are the basic audio accessories for mobile communication devices and the latest models of these accessories are much more efficient than previous models, thanks to technological advancements and design improvements. The latest line of headphones and earphones incorporate versatile and unique features such as advanced Bluetooth functionality, sophisticated battery mechanism, wireless charging, Dolby Atmos audio output and compact yet rugged designs, and are sought after by almost all smartphone and tablet users, regardless of their background and demographic.

The US market is estimated at $ 6 billion in 2021, when China is expected to reach $ 5.6 billion by 2026
The headphone and headphone market in the United States is estimated at US $ 6 billion in 2021. The country currently represents a 27.9% share of the global market. China, the world’s second-largest economy, is expected to reach an estimated market size of 5.6 billion US dollars during the year 2026, with a CAGR of 10.8% throughout the analysis period. Other notable geographic markets include Japan and Canada, each projects growth of 8% and 8.3% respectively over the period of analysis. In Europe, Germany is expected to grow by around 7.8% CAGR while the rest of the European market (as defined in the study) will reach US $ 2.5 billion at the end of the analysis period. Following

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Zee and Sony merge to heat up the TV space https://sony-cp.com/zee-and-sony-merge-to-heat-up-the-tv-space/ Sun, 02 Jan 2022 09:36:28 +0000 https://sony-cp.com/zee-and-sony-merge-to-heat-up-the-tv-space/ Zee and Sony merge to heat up the TV space Sony will fight Disney for Indian eyes Sony Headquarters in India (Photo: Sony) The merger of Zee Entertainment Enterprises Limited (ZEEL) and Sony Pictures Network India (SPNI) is likely to raise the stakes for global entertainment giants Sony and Disney for dominance of the lucrative […]]]>

Zee and Sony merge to heat up the TV space

Sony will fight Disney for Indian eyes

Sony Headquarters in India (Photo: Sony)

The merger of Zee Entertainment Enterprises Limited (ZEEL) and Sony Pictures Network India (SPNI) is likely to raise the stakes for global entertainment giants Sony and Disney for dominance of the lucrative Indian television market. With the merger, the combined entity will be closer to Disney’s Star. Their battle for Indian eyeballs is likely to escalate in the near future.

Seeking to consolidate its entertainment activities, extended across the world, the Japanese conglomerate Sony had focused on India as a market where it would seek either to appear in the top three players or to exit the market altogether. As part of this exercise, Sony had aggressively sought out partners to whom it could buy or even sell its Indian business under Sony Pictures Network India (SPNI). After several months of negotiations and prospecting, Sony finally struck a deal with Zee Entertainment Enterprises Limited (ZEEL) and formed the second largest entertainment network in the country after Disney’s Star India. Currently, Star alone offers 60 different channels in the GEC, while the merged entity will include more than 75 TV channels, film assets and two OTT platforms, SonyLIV and Zee5.

India currently has 900 million viewers and nearly 800 channels offering a variety of entertainment ranging from reality shows to sports. According to a report by Ernst & Young, an accounting firm, India’s media and entertainment industry for fiscal 2020 was worth $ 19 billion.

According to the merger, the promoters of Sony will own 51 pc, Zee 4 pc and the remaining 45 pc will be held by the public. According to a report released by Motilal Oswal, a brokerage firm, the merged entity is valued at around 17 times the FY20 EV / EBIDTA and 22 times the price / earnings ratio. Based on a sum of the parts estimate (SoTP), the linear activity of the merged entity is estimated to be 11 to 12 times the EV / EBIDTA with a negative value for the OTT activity.

The two companies issue subscription rights for their respective shares in order to bring new capital into the merged entity. While SPNI will issue INR 79.5 billion of shares on a rights basis, while ZEE will raise INR 11 billion through the issuance and the two companies will inject INR 90.5 billion into the entity. combined. Apart from that, with the existing cash on the books of these companies, the merged entity will have a decent amount of INR 113.4 billion in its war crate to take on Disney.

Make or break for Sony

Sony entered the Indian market at the end of the 90s and tried almost everything to grab the top spot. Sony has a strong sports entertainment infrastructure and competes head-on with Star. However, in general entertainment it failed to make much headway, capturing a fraction of the Hindi audience. In the regional language market as well, Sony has failed to make a major dent and only has two partially successful channels Sony Marathi and Sony Aath. However, the two failed to reach the top five most-watched weekly channels according to the Broadcast Audience Research Council (BARC) India, an industry body that tracks television audiences.

Sony’s takeover of Zee makes sense because the latter has a very strong footprint in regional channels. In the Bangla and Marathi categories, Zee is the second most watched channel just after Star. Apart from these regional languages, Zee has successfully captured audiences in Malayalam, Kannada, Telugu, Tamil and Odia according to weekly data available on BARC.

The combined entity will have the best of both. Sony has the resources for sports entertainment and the deep pockets, while Zee offers the regional stronghold. The merged entity will form a juggernaut in the GEC industry raising the bar for competition. Diving into the OTT business, according to a report from Emkay, another financial services company, Disney + Hotstar, Amazon Prime Video and Netflix corner estimated 80pc of revenue market share. Disney + Hotstar leads the way with around 46 million subscribers by the end of 2021. SonyLIV and Zee5 have a combined market share of just 13-14 pc.

The brokerage goes on to say that the merged entity is likely to be seriously in the game for the much vaunted broadcast rights to cricket tournaments, most notably India’s Premier League, by far the richest cricket league in the world. , as well as the rights of the matches of the Indian national team. “We believe that ZEE + Sony should use the strength of its balance sheet to acquire the rights to the IPL or ICC India cricket series (both currently with Star India), as this would play a vital role in the facelift of its plate. -OTT shape and improve monetization capabilities for existing and potential non-sports content, ” the Emkay report states.

” The market is very competitive. There is always the fear of being sold or bought back, even for big companies like Sony. A few months ago, only Sony was in talks to merge with Reliance’s Viacom color network. He also considered merging with Zee at that time, but since the Reliance merger was already in talks, Sony did not sue Zee, ”a Sony insider said. India Media Group.

“The growth of this market is after a point becomes stagnant and but you have to keep moving forward. Sony does not have the regional reach of Zee. In Hindi, Star with its channels has the highest number of weekly viewers with 31.5-32.5 pc, while Zee is second with around 18 pc and Sony is further behind with 13 pc. The combined entity will be able to compete for ad revenue due to its greater number of combined viewers.

Another gain for Sony in the merger is the very rich repertoire Zee boasts of in music as well as in films, segments where Sony has been weak and has not made adequate investments in the past. “With the large libraries of music and movies that Zee brings with it, we would have a plethora of options to provide the user with entertainment choices,” adds the Sony insider.

Competition is sure to intensify with two of the three major players in the GEC market joining forces. Everyone in this industry is trying to grab the biggest slice of the pie from the pickpocket or the crook. “With only three behemoths on the market and two houses joining us, we are the most powerful player in the GEC category. Speaking of sports, Star has the lucrative rights to cricket. Sony and Zee, with their combined pockets, will play a role in this. It will also help us build our OTT platforms. With the arrival of OTT, TV channels have experienced a decline in viewership and this decline will continue as OTT offers flexibility that normal television cannot. If we get the rights for cricket it will be a major boost for us, especially in increasing viewership and getting active subscribers for the OTT platform, ”the Sony employee said.


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Sony Music’s Rob Stringer receives CBE honor from Queen of England https://sony-cp.com/sony-musics-rob-stringer-receives-cbe-honor-from-queen-of-england/ Fri, 31 Dec 2021 23:38:00 +0000 https://sony-cp.com/sony-musics-rob-stringer-receives-cbe-honor-from-queen-of-england/ Rob Stringer, President of Sony Music Group born and raised in the United Kingdom, has been honored by the Queen of England with a CBE (Commander of the Order of the British Empire) ranking for his service to the music industry. music and its philanthropic efforts. The Queen presents the honor every year on New […]]]>

Rob Stringer, President of Sony Music Group born and raised in the United Kingdom, has been honored by the Queen of England with a CBE (Commander of the Order of the British Empire) ranking for his service to the music industry. music and its philanthropic efforts.

The Queen presents the honor every year on New Years Day. It is the highest title bestowed on a British citizen, and a few music luminaries have received the CBE rankings in recent years. Among them, the Beatle Paul McCartney, producer Steve Lillywhite and Lucian Grainge, president of Universal Music Group, among others.

Stringer will henceforth be referred to as Sir Rob Stringer, in accordance with the ranking order of the British Empire. A CBE follows the titles GBE, Knighthood with a Dame Grand Cross and KBE, for Knighthood and Dame Commander.

As head of Sony Music’s global operations, Stringer oversees Sony Music Publishing, whose roster includes Ed Sheeran, Olivia Rodrigo, and the work of Marvin Gaye, among countless copyrights, and Sony Music, the labels parent company. Columbia, Epic, RCA, Sony Music Latin and distributor The Orchard, among other imprints and ancillary activities. Sony is currently the second largest recorded music company in the world.

Among Stringer’s most recent accomplishments since taking office in 2016, he launched an initiative this year called Artists Forward, which waives outstanding debts for artists who signed with the company before 2000. Jon Platt, President of Sony Music Publishing, joined the effort on behalf of songwriters signed with the company, allowing eligible songwriters who had not recovered their advances and / or other expenses to now receive royalties that had previously been used to pay these expenses. The program also offers health and wellness support for creators.

In 2020, following calls for social justice and police reform following the death of George Floyd at the hands of Minneapolis cops, Stringer personally ensured the launch of a $ 100 million Social Justice Fund. , supported by Sony Corp., to aid in anti-racism initiatives globally.

Stringer grew up in Aylesbury, about an hour northwest of London, and graduated from Goldsmiths College, University of London 1984. He received an honorary scholarship from the school in 2010.

Upcoming for Stringer: He will be honored at the Clive Davis and Recording Academy pre-Grammy gala, set to return to the Beverly Hilton in Los Angeles on Sunday, January 30, 2022, the day before the 64th annual Grammy Awards. There, he will receive the Grammy Salute to Industry Icons 2022 award.


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Realme GT 2 Pro camera specs revealed, will offer dual 50-megapixel rear sensors https://sony-cp.com/realme-gt-2-pro-camera-specs-revealed-will-offer-dual-50-megapixel-rear-sensors/ Thu, 30 Dec 2021 07:13:19 +0000 https://sony-cp.com/realme-gt-2-pro-camera-specs-revealed-will-offer-dual-50-megapixel-rear-sensors/ The specifications of the Realme GT 2 Pro camera have been revealed and the smartphone comes with a lot of photography-related features. In two separate articles on Weibo, Realme explained that the smartphone will feature a triple rear camera setup in which two will be 50-megapixel sensors. The Realme GT 2 series, which is expected […]]]>

The specifications of the Realme GT 2 Pro camera have been revealed and the smartphone comes with a lot of photography-related features. In two separate articles on Weibo, Realme explained that the smartphone will feature a triple rear camera setup in which two will be 50-megapixel sensors. The Realme GT 2 series, which is expected to feature three separate models – the standard Realme GT 2, Realme GT 2 Pro, and Realme GT 2 Master Edition – will launch on January 4 in China.

According to Realme’s first Weibo article, the Realme GT 2 Pro will get a 50-megapixel Sony IMX766 main camera with optical image stabilization (OIS). The second sensor will also be a 50-megapixel sensor and will be paired with a lens offering a 150-degree field of view. Realme says it will be the world’s first smartphone with such a wide-angle camera.

Weibo’s second post shows Realme teasing the GT 2 Pro’s third camera, called Microscope 2.0, boasting that it can capture “extreme micro” images. Previous leaks have hinted that the third camera will sport a 2-megapixel sensor paired with a micro-lens.

Meanwhile, prognosticator Digital Chat Station announced that the Realme GT2 Pro’s microscope objective had quadrupled the depth of field and doubled the object’s distance. The tipster also claims that the camera can also detect content like skin and water (translated). Other features of the Realme GT 2 Pro include a Fisheye mode which is used to shoot extremely wide angles in order to capture more area compared to regular wide angle cameras.

Additionally, the image teaser Realme posted on Weibo shows the phone’s camera module with a signature. It could be the Realme GT 2 Pro Master Edition co-designed by design studio Realme and Japanese designer Naoto Fukasawa.



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Commercial signage market size valued at approximately $ 72.4 billion https://sony-cp.com/commercial-signage-market-size-valued-at-approximately-72-4-billion/ Tue, 28 Dec 2021 11:47:31 +0000 https://sony-cp.com/commercial-signage-market-size-valued-at-approximately-72-4-billion/ London, December 28, 2021 (GLOBE NEWSWIRE) – According to Precedence Research, the global commercial display market size reached US $ 41.2 billion in 2020. The global commercial display market is primarily driven by the growing demand for digital displays. among different end-use sectors such as banking, business, retail and entertainment for the promotion and advertising […]]]>

London, December 28, 2021 (GLOBE NEWSWIRE) – According to Precedence Research, the global commercial display market size reached US $ 41.2 billion in 2020. The global commercial display market is primarily driven by the growing demand for digital displays. among different end-use sectors such as banking, business, retail and entertainment for the promotion and advertising of their products and services. Technological advancements in display technology and growing demand for energy efficient displays are driving the growth of the commercial displays market across the globe.

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Rapid industrialization and urbanization, increasing government spending on infrastructure development, and changing consumer lifestyles are driving the growth of the commercial displays market. Additionally, the increasing integration of technologies such as AI and machine learning into commercial displays is fueling market growth across the globe. The introduction of 4K and 8K displays accelerates the production of ultra-HD advertising content, which contributes significantly to the growth of the market.

Regional overview

North America has dominated the global commercial display market, achieving a significant market share of around 31% in 2020. The higher adoption rate of advanced digital advertising technologies among various industries for promotion and advertising their products and services has significant contributions in the market. growth. Besides, the increased penetration of retail units and hospitality units such as shopping malls, restaurants, cafes and bars has a huge requirement of the commercial displays which has fostered the growth of the commercial displays market in the region of North America.

Asia-Pacific is expected to be the fastest growing market in the coming years. The region is home to around 60% of the world’s population and the rapid urbanization of this region is poised to boost the penetration of many commercial complexes in the region. Hence, the demand for commercial displays is increasing rapidly in the Asia-Pacific region.

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Scope oF the commercial display market

Cover of the report Details
Market size in 2030 $ 72.2 billion
Growth rate from 2021 to 2030 5.8% CAGR
Fastest Growing Market Asia Pacific
The biggest market North America
Year of reference 2021
Forecast period 2021 to 2030
Covered companies Cdw Corporation, NEC Display Solutions., Cisco Systems, Inc., Dell Technologies Inc., Koninklijke Philips NV, LG Display Co., Ltd., Samsung Electronics Co., Ltd., Panasonic Corporation, Sharp Corporation, Sony Corporation

Market dynamics

Driver

Extensive use of commercial displays in the hospitality and retail industry

Commercial displays are widely used in the retail and hospitality industry due to the high footfall of these units. In addition, the ability of commercial displays to effectively display advertisements and promotions in high light ambiance is driving the adoption of commercial displays across the world. The profitability and energy efficiency of the latest commercial displays due to technological advancements are expected to drive the market growth during the forecast period.

Constraints

Growing awareness of health and various infections like COVID-19 may reduce the number of people in business units and other public places. The recent COVID-19 outbreak has resulted in travel restrictions and a global lockdown that have drastically and negatively impacted the growth of the market. Such events may hamper the growth of the market in the future.

Opportunities

The growing popularity of the latest technologies such as QLED, OLED, mini-LED and micro-LED are expected to be the main drivers of the market. The latest cost-effective display solution is expected to penetrate various business units such as restaurants, bars and cafes faster and hence drive the market growth in the near future.

Challenges

The growing penetration of social media and the growing popularity of digital marketing and social media can reduce the importance of traditional business displays. The growing number of internet users is shifting the attention of different industries to invest heavily in social media marketing. This is expected to be a major challenge for players operating in the commercial display market.

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Highlights of the report

  • On the basis of the product, digital signage is the dominant and fastest growing segment throughout the forecast period. The rapid growth of the organized retail industry across the globe has spurred the adoption of digital signage. Shopping malls are the most popular business unit that increasingly embraces digital signage. This is mainly due to the higher footfall in shopping centers. In addition, the growing popularity of hypermarkets and supermarkets in developed regions has increased the demand for digital signage.
  • On the basis of screen type, the flat panel has dominated the market in 2020. The low cost of production and the easy availability of the flat panel is one of the main reasons for the increasing adoption of flat panel displays on the market. world markets. It is the most widely adopted type of display among end-use industries.
  • On the basis of the component, the software is estimated to be the fastest growing segment during the forecast period, owing to the advancements and rapid upgrades in software development. The software is the main organizer and manager of the content displayed on the screens and technological advancements in the software can increase the efficiency of the software.
  • Based on this technology, LCD screen dominated the market in 2020. It is one of the widely accepted technologies across the world. LCD screens have been widely adopted by various industries due to their low production cost, easy availability, and easy maintenance of various advertising contents, which promotes the growth of LCD screens all over the world.
  • Based on the app, Hospitality is estimated to be the most opportunistic segment during the forecast period. This is attributed to the increased penetration of various fast food chains such as KFC, Pizza Hut, Subway, Domino’s and Yum Brands which make extensive use of commercial displays to showcase their current offers, promotions, advertisements and menus. This has resulted in significant growth in this segment.

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Segments covered in the report

By product

  • Digital display
  • Show TVs
  • Display monitor

By display type

  • Curved panel
  • Flat screen
  • Others

By component

By technology

By application

  • Hospitality
  • Entertainment
  • Retail
  • Business
  • Stadiums and playgrounds
  • Health care
  • Education
  • Banking
  • Transport

By geography

  • North America
  • Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
  • Rest of the world

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No Way Home Breaks Billion Dollar Bar at Global Box Office https://sony-cp.com/no-way-home-breaks-billion-dollar-bar-at-global-box-office/ Sun, 26 Dec 2021 17:54:29 +0000 https://sony-cp.com/no-way-home-breaks-billion-dollar-bar-at-global-box-office/ Your friendly Spider-Man neighborhood is a worldwide phenomenon. “Spider-Man: No Way Home” surpassed the billion dollar mark at the global box office on Sunday, making it the highest-grossing film of the year shaken by the pandemic, according to Sony Pictures Entertainment. “No Way Home” reached this financial milestone after only two weeks in multiplexes. The […]]]>

Your friendly Spider-Man neighborhood is a worldwide phenomenon.

“Spider-Man: No Way Home” surpassed the billion dollar mark at the global box office on Sunday, making it the highest-grossing film of the year shaken by the pandemic, according to Sony Pictures Entertainment.

“No Way Home” reached this financial milestone after only two weeks in multiplexes. The superhero smash grossed $ 467.3 million in North American theaters and an additional $ 587.1 million in international markets, the studio said.

The film also easily conquered the three-day weekend in North America, grossing an estimated $ 81 million at 4,336 locations in the United States and Canada.

Peter Parker’s rise to the top of the box office charts came even as the omicron variant of the coronavirus spread rapidly in the United States, raising new concerns about indoor activities.

The film exceeded “even the most lofty expectations and amid the headwinds presented by the omicron variant,” said Paul Dergarabedian, senior media analyst at Comscore, a company that tracks box office data.

The last movie to hit $ 1 billion in worldwide ticket sales was “Star Wars: The Rise of Skywalker” (2019), according to Comscore.

“No Way Home” is the third chapter in the Spider-Man film cycle starring Tom Holland and Zendaya. The latest installment features a supporting round of Benedict Cumberbatch as the Marvel wizard Doctor Strange.

The series is a collaboration between Disney-owned Marvel Studios and Sony, which owns the film rights to the Spider-Man character.

“Sing 2,” an animated musical starring the voices of Matthew McConaughey and Reese Witherspoon, took No. 2 on the national charts, earning $ 23.76 million at 3,892 theaters in the United States and Canada. (The film was distributed by Universal Pictures, a unit of NBC News’ parent company, NBCUniversal.)

The other major novelties of the holiday weekend resulted in lower sales performance.

“The Matrix Resurrections,” the fourth installment in the mind-boggling sci-fi series, raised $ 22.5 million in North America after its debut on Wednesday, including $ 12 million over the three-day weekend, according to Warner Bros.

“Resurrections” premiered simultaneously on the ad-free version of the HBO Max streaming service. The platform does not publicly disclose audience data, making it difficult to accurately estimate how many people saw the film on its opening weekend.

The new “Matrix” has so far received mixed critical response, scoring 66% “fresh” on Rotten Tomatoes and a B- in CinemaScore’s exit polls on Sunday morning.

“The King’s Man,” the third entry in Matthew Vaughn’s brutal “Kingsman” spy series, landed $ 10 million in North American theaters after its debut on Wednesday, including $ 6.3 million in the three day weekend.


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